He also sells the Sandstorm in a Bottle. 687 Mods. Throwing Knives are consumable ranged / throwing weapons that can pierce up to two enemies. I love the idea, and agree that the lack of love for thrown weapons is depressing. The Clicker Class mod is a small-scale content mod for Terraria created by DivermanSam, the head developer of the popular Thorium Mod.It is a parody of clicker games, adding a new Clicker class with clicker weapons based around clicking enemies to deal damage, with special effects occurring after clicking enough times. it will probably look the same-ish, though. by Zeb. The world is your canvas and the ground itself is your paint. In short, one solution to the throwing class would be to make better spears, flails, and especially swords for Warriors, and then move Boomerangs and Yoyo's to Throwing, which a lot of mods already do. 3-5 cherry bombs and 5-10 fragmentations, and even if you get the max amount of both and EACH one hits (definitely not guaranteed or even likely), you're only adding 225 damage to your output, plus however much burn damage IF burn procs. Does the cherry bomb accessory and and the heated shells stack? To be honest, when the 1.4 update comes out, I really hope for a thrower class addition (Throwing/Ninja Emblem etc.) If your download doesn't start automatically, click here. this essentially makes the Lunar Dusters one of the best "area of denial" weapons in the game. The thrower is a very intriguing, promising class. Thrower Class also needs a way to inflict debuffs. 1 Melee 1.1 Pre-Hardmode Melee Weapons 1.2 Hardmode Melee Weapons 2 Ranged 3 Throwing 4 Magic 5 Summoning As you explore your world in Pre-Hardmode, these new melee weapons in the Tremor Mod offer a variety different sizes, stats, damage, and even some powerful new abilities that make your gameplay unique. The Goliath armour is a mix of the two sets, combining the best of both to create a very unique armour set - both visually and mechanically. You begin as a Terrarian. The Spirit Mod is one of the largest mods for Terraria: with more than 1300 items, 9 bosses, and hundreds of enemies, as well as 3 new events and 3 brand new biomes, the mod has a lot to offer! Supports Terraria 1.4 installations - TML itself is 1.3 Terraria currently - tModLoader/tModLoader ... public class ExampleSword: ModItem {public override void SetStaticDefaults {Tooltip. Every class in the game caters to a unique play style and provide stat boosts and unique skills. This is what the endgame Thrower will wear. It utilizes a unique stealth mechanic that adds new attacks to many rogue weapons, decreases enemy Aggro and increases overall damage done by rogue weapons. have you posted this on Terraria's official forums? they do not effect the grenades' movement after landing. This mod currently has; - 10 unique bosses, 5 pre-hardmode, 4 hardmode, 1 true final boss (Tested with all endgame classes so it's very fair, just very difficult!) The class weapons are Thrown Weapons, like a Light Disc or Throwing Knife, the class also uses explosives, bombs, grenades etc. It also provides a 33% chance to not consume bonus, and all spiky balls thrown via the Padded Mitts are guaranteed to slow enemies who walk over them on the ground. Terraria has no formal player class or leveling system. Items are the most prevalent thing to make changes to. so instead, our thrower will level off with Post Plantera gear, that is harvested and crafted by killing Mothrons, Harvesting 90 Mothwing scales, and combining them with 54 Chlorophyte bars.Mothrons will drop Mothwing scales at around 5-10 per kill, giving you ample time to think about how you want to progress endgame wise. Throwing Emblem, Arm Brace, and Torque Brace:There are no non-Yo-Yo Throwing Accessories. Terraria.ModLoader.Mod Class Reference. Cool Merchant is a mod for Terraria that aims to lessen the grinding by adding a chance for the Travelling Merchant to sell some of the ingredients for crafting the Cell Phone and the Ankh Shield. Now this is where Throwing, as i see it, would start to change direction. Boomerang stats for reference. this cloud would damage any enemies who enter it like Lava. there's a lot that can be done with a little, and i think the thrower could easily become a respected, useful class with just a few new additions. It's a good standalone Terraria mod with a few QoL mods added on, but it stinks when paired with other juggernauts. Both made from 9 Vortex and Solar Fragments combined, or if you want to make it "better" make them being made from Stardust and Nebula. HappyDays. Here is a description, and images, of this armour. This means Healer, Bard, and their Thrower content can't make it to end-game Calamity. The Goliath armour can be considered an Orichalum-Tier armour set. you get the Goliath Armour. Mod of Redemption is a decently large mod that adds the Druid class. Posted by 4 days ago. However, as of 1.3 there is absolutely nothing that facilitates its use during hardmode play. This would be fantastic, as it would give two useless mini biomes actual purpose besides awesome looking building materials. As of the 1.6.0.0 update, Throwing in Thorium is quite different from any other mod. 7KB ; 32-- Cool Merchant - Less Grinding. ... // Use useStyle 1 for normal swinging or for throwing This is a long list of ideas aimed towards enhancing the game's Throwing class. To be honest, when the 1.4 update comes out, I really hope for a thrower class addition (Throwing/Ninja Emblem etc.) There is a Terraria mod (through tModLoader, which is really very easy to get up and running) called Zoaklen, which among other things significantly expands throwing weapons and gear into a true class. This is the stage where, due to the introduction of souls, previous items can begin to be upgraded into hardmode-efficient items. Throwing weapons are a bit of an evolutionary dead-end in regular Terraria, but here a Rogue gear line allows for evasion, aggro reduction and some gnarly power boosts on special thrown gear. The Thorium Mod heavily expands on the number of options available for the four vanilla classes – Melee, Ranged, Magic, and Summon. Once your class level is at Level 10, you are able to claim your Tier 1 Class. The information in this article is for Terraria v1.0.6.1. Marble and Granite biomes, currently, are disappointing. However, as of 1.3 there is absolutely nothing that facilitates its use during hardmode play. because of the late-game relevancy of explosives, I think a great way to start thinking how to engage the late game is to take a fresh new look at thrown explosives, while dialing back the relevancy of thrown blades and Boomerangs. Ranged is just always good but now it has a shit ton more weapons to mess with so i'd do this if you want an easy time but with some fun trying all … They … Although the Throwing Class is not an official class, it still has weapon for this class. Liasons between mod content and Terraria's arrays and oversees the Loader classes. The Thrower class became individualized and expanded upon by the Thorium Mod following vanilla Terraria's removal of the class in the 1.4 update. Magic dagger should do throwing damage instead of magic damage. Farming a boss can be a pain in vanilla Terraria, but this mod adds in NPCs who sell items that can summon a boss or even multiple bosses. Terraria has no formal player class or leveling system. Also, end game Accessories are a must. Supports Terraria 1.4 installations - TML itself is 1.3 Terraria currently - tModLoader/tModLoader ... public class ExampleSword: ModItem {public override void SetStaticDefaults ... // Use useStyle 1 for normal swinging or for throwing // use useStyle 2 for an item that drinks such as a potion, The Calamity Mod also features several harder difficulty modes, five new biomes and new structures, a new class, a new leveling mechanic, more than thirty new songs, over fifty recipes for previously … the obvious first choice would be a Throwing emblem for your 15% increased damage.The Arm Brace would be a basic accessory which extends the distance and velocity of all Throwing weapons.The Arm Brace would be craftable with the Throwing Emblem to create the Torque Brace, which combines the damage and The extended distance and speed. with Gloves, even the most early game throwing items can become useful again in hardmode. All — This "class" describes a setup usable to all classes in Terraria. For shame, because it would be great to see some. Unlike the Healer and Bard classes, Thrower … It will also double the damage of said knife. Press J to jump to the feed. however, you would not be affected. Throwing is a damage type that is very unique - it is its own distinct damage type. Group photos; Research. The throwing class gets several sets and pieces of equipment for Hardmode, making a playthrough much easier. seriously though, throwing is such an untapped mine of great ideas. The have, of course, a cartoonishly high base damage and crit chance. Further edits of irrelevant, false, or offensive text will be removed. Throwing Knives can be purchased from the Merchant during a Blood Moon for 50 each and may also be found in Chests. Content is available under CC BY-NC-SA 3.0 unless otherwise noted. 1 N Terraria 6 2 N Terraria 5 or lower 3 Bugs 4 Raccoon Trivia There are presently 10 classes to choose from. About the Mod. However, as of 1.3 there is absolutely nothing that facilitates its use during hardmode play. The Calamity Mod is a large content mod for Terraria which adds many hours of endgame content and dozens of enemies and bosses dispersed throughout the vanilla game's progression. Possibly a dart/throwing bullseye board that increases throwing velocity. Terraria Mod. Hallowed Ninja Armour:Ninja Armour is great, don't get me wrong. Motherboard is an upgraded version of the Brain Of Cthulhu. This portfolio will aim to address the lack of love for throwing through every stage of pre-hardmode, early hardmode, and mid-late hardmode, WITHOUT altering existing endgame content (that is to say, without adding an extra lunar pillar and fundamentally changing the lunar events.). Currently, the items inside of this mod are: - 2 new sets of throwing armor - 3 rebalanced sets of armor (gladiator, obsidian, and viking) - 8 new throwing variant helmets (hardmode ores) - 42 new throwing projectiles This mod is directed atimprove the original gameplay of Terraria without effecting the … It will cover concepts such as altering an existing item to make a simple new item, adding functionality to it, and working with the basics of tConfig. Melee has a ton of item choice, but lets be honest here, you do not swat people with boomerangs or Yo-Yos. We aim to make the world feel more alive with new ambient events, dozens of music tracks, and new mechanics, including a quest system. Terraria, while sharing some similarities with Minecraft, has what some would consider more to offer. PRE-HARDMODE: A Song of Marble and Granite. you're not a very good stylist, i guess. this effect WILL effect some bosses, but not all.The Kinetic Gloves are sold exclusively by the Cyborg ONLY on solar eclipses. It utilizes a unique stealth mechanic that adds new attacks to many rogue weapons, decreases enemy Aggro and increases overall damage done by rogue weapons. 7KB ; 32-- Cool Merchant - Less Grinding. Thrower Class needs a buff station, like the Crystal Ball, Bewitching Table, Sharpening Station, and Ammo Box is. Simply put, attempting to be a Thrower after you beat skeletron is a very foolish, difficult thing to accomplish. That's why Each of these gloves is used specifically for the 3 weakest throwing weapons:The Shuriken is used by the Notched Gauntlets to fire 3 for the price of 1, and gives each projectile a chance to silence enemies. Magnumiactus is a mod for Terraria that currently focuses on expanding the throwing and summoning classes, but it will be a much more expansive content mod in the future. Each class has its strengths and weaknesses and has a wide variety of weapons to choose from. N Terraria. I hope this is picked up and read by the devs, but ANY type of support, even just reading silently and thinking about this issue, is a great stride towards fleshing out a truly interesting part of the game. The throwing class gets several sets and pieces of equipment for Hardmode, making a playthrough much easier. that's how they work. As I would be really interested in how it would play out. : GOBLIN WEAR ARE YOU! ... BuffType< T > Get the id (type) of a ModBuff by class. Tweezer Arrays for Quantum Simulation . N Terraria. But first you gotta build the rest of it up, baby steps! I absolutely love the Throwing class ideas and I would love to actually make a playthrough with it :). All — This "class" describes a setup usable to all classes in Terraria. This tutorial is designed to be very basic and show you how straightforward it can be to make your own mods. 20:41. While the mod does not add yoyos into the throwing class, it does allow you to change boomerangs into throwing weapons instead of melee. That's why these two biomes offer the best opportunity for a Throwing class to establish itself; much like how Bee Hives and Spider Nests are primarily "Summoning Themed" biomes. Rogue — The rogue class is a brand new class created by the Calamity mod that generally consists of thrown weapons. If only we could just mod this in.. yeah, marble and granite biomes really are just big jokes. Class Tokens are crafting materials that can be purchased from the Class Master after certain bosses have been defeated, and allow the player to upgrade their class accessories. Possibly a dart/throwing bullseye board that increases throwing velocity. Manage and install your add-ons all in one place with our desktop app. Thrower Class also needs a way to inflict debuffs. Reb's Mod (Beta) is a Terraria mod created to expand your options in playing Terraria, like many other mods. Thorium Mod, like others have said, fleshes out the vanilla game while Calamity Mod makes Terraria a much more different game.. Thorium adds new armors and weapons to the throwing class, 2 new classes (which are mostly for multiplayer IMO), as well as new bosses that act as optional parts to progression that can help, especially in early Hardmode (especially on Expert! additionally, players dive much deeper into the realm of "unique items". However, weapons can be grouped into four (five) distinct categories based on their damage type – melee, ranged, magic, and summoning. There are a ton of attributes for you to play with, such as … It … they will cause thrown grenades to "seek out" enemies; like chlorophyte bullets, but with a much weaker seeking ability. ), crafting from 36 Luminite Bars, 23 Vortex and 22 Solar Fragments, representing how the Yo-Yos and the Boomerang were melee damage (Solar Fragments) while also being ranged weapons (Vortex Fragments). Marble caves offer a bit more to collect in them, and already have a bit of throwing equipment to offer. It even boosts the power of the throwing weapon class, which helps it more viable in the mid- to late-game. Mothscale Armour:So, this is the final part of this long post. This could also happen to the Javelins, perhaps? If you'd like to crosspost this there, feel free. This is because Mothscale armour allows you to begin to try out a support/tank style of play, not just DPS. you throw them. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. it's so disappointing, because they could be amazing! ... Because this method is in the Mod class, ... 981 throw new Exception("You tried to add 2 ModBuff with the same name: "+ name + ". This is a long list of ideas aimed towards enhancing the game's Throwing class. it would be balanced by low damage outputs on both of them. Terraria forums? But, the danger of Medusa makes seeking out and exploring Marble caves, too dangerous to be worth the prize. If you are just starting out, try out every class to find one that suits your style of play. Before I delve into specific new ideas, I think a good starting point to make Throwing an accessible and fun class is to offer it more options - specifically, Boomerangs and Yo-Yos. == Hello! ESPECIALLY considering that a treasure bag contains an item to augment throwing :(. Also, perhaps you can incorporate the antlion nest thingy for hardmode, without a boss, without any real new drops, it becomes a defunct place. Download … Rogue — The rogue class is a brand new class created by the Calamity mod that generally consists of thrown weapons. Well, in this context, what makes it different on paper from a Magic weapon? Start Project Maps Mods All Mods Items Utilities and Tools Optimizations Twitch Integration All Mods. Here's one that acts as a boss introduction. Additionally, the fact that Granite and Marble exist as a kind of polar opposites vibe, suggest that maybe the Granite Biome should provide a armour set itself, with a different focus. In this guide, it will tell you to use the setup … The N Terraria mod lets you do just that, stripping away a lot of the emphasis on exploring and instead, leaning into character progression. additionally, as throwing requires the user to be relatively closer to your enemy than a ranged character, that would generally require more defense. Terraria. It would be strange, and maybe a bit unprecedented, but using a mix of solar and vortex to simulate throwing as a class is something that makes a logical amount of sense! When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Making it the Elemental Glove. No has been said that Throwing Class is alwasy gooing ot stay a Sub-Class!! You know, I never thought about that, but you're right! The solution is to give them a type of weapon for the adventurous thrower to play around with. I love yoyos and I was surprised that they didnt roll them and boomerangs out as throwing as they did with summoners. essentially, those two accessories turn grenades into fireworks, for better or for worse. Here is a description, and images, of this armour. Mod is an abstract class that you will override. but the ninja you got it from was flawed and weak - he died to king slime, for christs sake! To be fair, I do think that, if throwing is expanded to a depth equivalent to the way I've described, that it would probably be given a lunar pillar all of its own (and, to that effect, I always thought "Gravity" would be a fitting theme for it). MID-LATE HARDMODE: #ANewAndKindOfExplosiveSlate, New comments cannot be posted and votes cannot be cast. Throwing Knives are greatly affected by gravity and arc similarly to Shurikens and Bones. Every class in the game caters to a unique play style and provide stat boosts and unique skills. https://terrariamods.gamepedia.com/Magnumiactus?oldid=163548. or mellow out and play a tank that provides a generous aura using boomerangs and Yo-Yos? To make a Lunar armor, we need 36 Luminite Bars and 45 fragments, right? They have a 50% chance of being retrievable after use, even after hitting enemies. There's is a fifth class—one that uses throwing weapons—it gets outclassed so quickly you're better off sticking to one of the others. Allows you to customize how a town NPC's weapon is drawn when the NPC is swinging it (the NPC must have an attack type of 3). Thanks for the shout, I know it'll turn some heads! This is a really well thought out and presented post, and I can't help but agree with all the suggestions you've made!You've clearly taken the time to think about where this would fit within the existing structure of the game-world, and game balance.Seriously impressed, I would love for the devs to see this and find inspiration from it.