The quest would likely continue as if you had blown up megaton (and people would likely also react like that), but the town would remain. You don't have to run up and down stairs to sleep or store items since everything is in one room. In Fallout 3 can you stay in tenpenney tower without blowing up Megaton? Tenpenny Tower is a fortified settlement in the Capital Wasteland in 2277. I only use tenpenny tower with the fast travel mod that lets me go there as easy as going to megaton, otherwise its a pain heading to tenpenny tower suite all the time without being able to just fast-travel to the balcony. It is located out in the wastes west of the DC ruins, directly southwest of the RobCo main production facility. 0.3 - Added: The Empty Suite is now renamed to My Tenpenny Tower Suite Fixed: You no longer recieve caps when you put Tenpennys Outfit on Fixed: I am no longer using the "player.SetStage 14E9E 200" method, so theoretically, the dialogue and radio should not mention the player blowing up megaton It is also a PS3 trophy, and an Xbox 360 and PC achievement. Come on Al, cut the ghoulies a break. The Tenpenny Tower suite isn't falling apart like the house in Megaton and the furniture is in good condition. When you want to leave, you can go out on the balcony and fast travel. Tenpenny himself just appears to be a … I had the suite at the beginning since I blew up Megaton (it was a great sight). it may blow up megaton for you, but at least you (probably) wont get the bad karma for doing it. Other than that, both houses are great, so … Megaton is a sprawling settlement in the Capital Wasteland, set in and around a crater made when a bomber plane crashed, and is mostly built from parts salvaged from that aircraft in the early days, with a Megaton class unexploded nuclear bomb at its center, giving the location its name. On my main account i have the megaton place, I have the tenpenny tower on another save. If you don't blow it up, you don't lose the city of Megaton, and you can still do everything associated with Tenpenny Tower, apart from live there. If you blow it up you get place at tenpenny tower and if you defuse it you get a shack in megaton. From a metagaming perspective, blowing up Megaton leaves me with less content to play, so I never blow it up. Yes its pretty good. If you blow it up, you lose the city of Megaton (and its associated quests, shops etc). So what do you say?Three Dog Tenpenny Tower is a side quest connected with Tenpenny Tower that is given by either Gustavo or Roy Phillips, and is an achievement/trophy in Fallout 3. You don't feel like you're living in Oscar the Grouch's garbage can. If they've got the caps and you've got the space, it's a win-win, right? The only difference between the places is that they look different … But as noted, this is untested and just an idea. In the quest, the Lone Wanderer is given the choice of disarming or detonating an atomic bomb, thus deciding the fate of a town and its inhabitants. Dragon-in-Chief: He seems to be the one who came up with (and executed) the idea for blowing up Megaton, as well as many other of Tenpenny's plots. The Power of the Atom is a quest in Fallout 3.
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